Alternate Title: Mabinogi Heroes
Developer: devCAT
Publisher: Nexon
Type: MMORPG
Model: Free-to-play
Platform: PC
PvP: Arenas, Siege Matches, Duels
PvE: Dungeons, Raids
Vindictus Review - Is It Worth Playing?
Vindictus is a hub-based MMORPG – you tackle dungeon after dungeon after dungeon. Each “zone” has various “instances” that differ slightly from one another – ultimately having you face off against the big boss monster from that area.
It functions pretty much like every other hub-based MMORPG: You take your quest from the hub, you enter the instance, you kill a few monsters, then you slay the boss.
Vindictus boasts quite a few unique classes, each class having two distinct combat styles associated with them.
Unfortunately, the game itself has gender-locked classes.. something players have become accustomed to in South Korean MMORPGs.
Also, being a South Korean MMO you can expect a certain quality of character creation. At least 40 different sliders for each section of your characters face, 100 hairstyles.. huh. You’re saying we got none of them?
Do we at least have boob sliders?! Oh thank god. We have boob sliders. THE BOOB SLIDERS ARE STILL HERE!
The character creator is severely limited though – especially pertaining to what is actually presently available to free players.
Paying to customize your character gives you a significantly increased variety of aesthetic options to choose from with regards to hairstyles, makeup, and tattoos. This is very, very disappointing. But, then I remember.. Vindictus is a Nexon game after all. And what would a Nexon game be if not a cash cow?
The basic, default armor in Vindictus is garbage. Everyone that plays the game knows that. This is why there is an “Avatar Shop” – An in-game cosmetic store that has a diverse selection of outfits, makeup choices, hairstyles and more to choose from – all of which will no doubt be of great assistance in preventing your death when hit by a 12 foot giant wolf.. guy, wielding a giant hammer.
Which brings me back to an earlier point: Combat.
Combat in Vindictus is true action combat, not lock-on action, not tab-target. You don’t need a target to fight – and the combat even allows you to grapple, and pick up targets and objects adding in additional layers of depth to an already exceptional system.
Quests are obtained while in the quest hub – the central town that every other player idles in. You proceed to the battle prep map, and decide which area and subsequently instance you wish to tackle.
While waiting for the rest of your party to arrive, you’re given the ability to.. I.. I don’t even know what you’d refer to this as.
My wife just spent the entire time trying to grab me and toss me overboard while I threw pumpkins at her. In a fit of rage, she threw a metal pot at me. I can only imagine the damage that would’ve been done had it hit me.
Each instance involves, more or less.. running in a linear line, clearing monster encounters, and making your way to the end-boss.
The final boss is, traditionally, significantly more powerful than any other monster in the instance, requiring each party member utilize their skill set to their utmost. Even a single mistake can mean the difference between the success and failure of your mission.
So make sure you take these battles seriously!
There’s a skill system in-game that allows you to learn and train skills through AP.
More skills along with skill upgrades are made available as you continue to level through the game.
Unfortunately I didn’t get the opportunity to learn many battle-skills, but from what I saw in the previews, they looked damn cool!
Ultimately, the game consists of running instances repeatedly. These instances include normal dungeons – like the ones we participated in, and raids, larger-scale battles that range in difficulty and allow for an increased maximum party capacity.
There is PvP in the game but it holds little importance outside of an entertaining side-activity that regrettably nobody really engages in.
I can see Vindictus being highly entertaining for players that enjoy a good grind, and I can see the game being fun in the short-term for players looking for something new.
However, with instance-runs being the main attraction of the game, I can understand why its population is on the lower end of the spectrum.
While my wife and I did enjoy playing through Vindictus, and while both the instances and combat were very fun – I cannot see it holding our attention for very long.
Especially considering we’re fans of more open, more explorable worlds with significantly more freedom to do what we want and play how we please.
And that was my take on Vindictus in 2018. Please take a moment to note that these were just my impressions of the game and do not ultimately reflect the game in its entirety.
As you make further progress through the game, you will gain access to better gear, flashier skills, and participate in much more exhilerating fights.
This was just the first 20 levels of the game.
Operating System: Windows XP / Vista / 7 / 8
CPU: Intel Core 2 Duo E4600 2.4 GHz / AMD Athlon 64 X2 5000+
Video Card: GeForce 7800 GTX / Radeon X800 XT
RAM: 1 GB
Hard Disk Space: 10 GB
Operating System: Windows 7 / 8
CPU: Intel Core i3 540 / AMD Phenom 2 X4 or better
Video Card: Nvidia GeForce GTS 250 / ATI Radeon HD 4850 or better
RAM: 4 GB or more
Hard Disk Space: 10 GB or more
[…] Hound is being built on Unreal Engine 4 and is being developed by the team behind the popular Vindictus action MMO, DevCat. The main selling point of Dragon Hound is the fact that they incorporate […]
[…] as a hub-based game can be. A hub-based MMO would be a more apt way of describing it, similarly to Vindictus or Soul Worker. But just because the game is instanced off doesn’t mean you won’t see […]