Taking a Deeper Look at Nexon's New V4 MMORPG
It’s been a month since I last looked at V4. Since then a lot has changed – and today I’m going to take a much deeper look at it, along with one of its newest features: The Halidom Rush, a brand new PvPvE game mode.
Mrs Stix and I leveled all the way to – by the end of things – level 65, which took quite a bit of time to achieve, let me tell you!
We sat through endless amounts of story, fought a plethora of different monsters and upgraded our characters constantly to make it this far. Yes, we were dedicated.
So.. Let’s start this off with a little info regarding the game first.
V4 is a cross-platform MMORPG that released globally a few months ago. It features quite the extensive character creator, has a deep story and is built on Unreal Engine 4.
While on the way to level 65 we had the opportunity to participate in quite a few different activities.
One in specific was the world bosses that seem to spawn every evening. These bosses spawn at a random point in the region, having groups of players waiting 20, 30 minutes ahead of time to kill it.
We got to fight a few – but only captured footage of our fight against Ruskal unfortunately. Nevertheless, it was a giant purple dragon that ended up absolutely demolished by what seemed like more people than I’d ever seen in the game before.
Thankfully Mrs Stix and I are pros at this game by now, so we managed to survive rather unscathed for the most part, even considering the fact that we were under the recommended Combat Power.
I feel like adding these region bosses to each zone provides incentive for players to go back between both higher and lower level zones, increasing the interaction between players of all levels and stages through the game.
Then we finally decided to jump into Lunatra, the PvPvE game mode.
The first time we entered we were only level 30 something and didn’t really have much if any idea what we were doing. We gathered that we could engage other players in combat, but wanted to do the PvE activities mostly.
Purely because we were scared of the level 70 players potentially 1-shotting us.
But after we had gotten into our mid-60s, we opted to jump back into Lunatra as that was how you access the new Halidom Rush PvP mode.
Initially we were attempting to complete the PvE missions that were scattered around the Ruinous Volcano, after which we thought it was time to finally dip our toes into the PvP.. which did not end well for us.
Halidom Rush is only open and available to participate in on Tuesday, Thursday and Saturday between 9PM and 10PM Pacific, or 12AM and 1AM Eastern – which is when we entered.
Yup, we stayed up until Midnight to make sure we could get into Lunatra and participate in it for the first time.
Halidom Rush is kind of like a capture the flag mode – having players grab a flag from the enemy base and bring it to the area located on the map while avoiding getting murdered from the opposing players.
I wasn’t aware of the specifics when I’d entered, so I wandered into an enemy camp, grabbed the flag, and just started running a direction thinking that the players around me were on my team.
Little did I know.. that was the opposite of what was going on, and they ganked me. Repeatedly. Yup. You could say that I was a bit of a glutton for punishment as I’d attempted it at least 4 times, and Mrs Stix twice I think before finally admitting defeat.
It’s an interesting game mode for sure, and I can see how it can be a lotta fun to participate in. I guess my only issue was that I wasn’t level 70 and was severely undergeared, preventing me from lasting longer than a brief moment against each enemy.
There’s a lot we still have left to do in V4. We’re on the way to endgame, and that requires quite a bit of upgrading, a lot of leveling and more of the main story to complete.
And let me tell you, there are a substantial number of ways to go about upgrading.
Pets give you CP, Mounts provide CP, Companions increase your CP, you can raise your CP through Imprinting, through equipping and upgrading your Soulstones, through Researching enemies, equipping new gear, enhancing your gear..
The number of ways to go about improving your character feel almost endless at times, which means you’ll have a variety of different means to work with and towards.
We’ll be doing a final follow-up to this video once we hit level 70 and get to endgame. I know some people wanted us to do a more detailed follow-up in the future so you guys can definitely look forward to it!