King's Raid - New Chapter X: Rebellion
I have been playing this game every day for the last 2 weeks now. Yes, I haven’t ever put this much effort into any mobile game – ever, and that’s because King’s Raid is by far one of the most challenging, most rewarding mobile RPGs I’ve played.
I made it all the way up until Chapter 9, and let me tell you, this game.. man, this game gets difficult. The increase in difficulty between Chapter 1 and 2 was rough, and the difference in difficulty between Chapter 6 and 7 almost left me in tears, but Chapter 8 was.. rough. I broke down. Several times.
First, let’s talk about the brand new update: Chapter 10 – Rebellion. The update went live at the end of August and brought with it a slew of new content to grind through.
And as I mentioned earlier with the difference in difficulty, you’re going to want to make sure you’re prepared – this is not an easy game, and that’s part of what makes it so much fun to play.
I don’t want to spoil much, but this is an update that players have been anticipating for a while now: It’s the first large update since Kasel turned into the Dark Lord and will take us to the Technomagic Kingdom, with new heroes, like Hilda, new gear, new items, missions, events and so much more.
For those of you that’re new to the game though, what is King’s Raid? A very addictive hero collector RPG.
With, at the time of this recording, 10 unique chapters filled with content to run, tons of story – seriously, there’s actually ridiculous amounts of story in this game, really smooth, flashy combat – and, okay, actually, let’s talk about combat for a minute.
I was talking to a friend of mine via DMs the other day, PaperCat, as I was having some difficulty in Chapter 8. I’d mentioned that I was approaching the game much like I did traditional mobile games: Letting everything auto-play for me.
But that was my first mistake. You’ll learn, pretty damn quickly, actually, that that is the incorrect way of tackling this game. You need to pay attention to not only CC, but also your own abilities. Heals, active damage mitigation, buffs and debuffs.
This is a mobile game that takes a very “hands on” approach, and I cannot begin to express how much I appreciate that. Too often I’ve found myself leaving games playing themselves purely because… well, they can.
While the characters move horizontally and engage enemies on their own, timing your abilities, knowing their cooldowns and the time between large enemy attacks is integral to the success of a particularly difficult encounter.
By Chapter 8 I had 4 lvl100 characters, all of which were 5* which is admittedly pretty damn good I’d say, probably the most I’ve ever accomplished in a mobile game – ever.
And even then, I was required to pay active attention to what was going on!
Like, let’s just take a moment here and see what happens when I don’t pay attention to the game. This is what I mean when I say you can’t just let it play on its own. Well, not for boss battles. You probably can for normal encounters.
There’s a plethora of different things to do in-game. If you’re in need of fragments, XP or Gold you can run the Stockade Vault, there’s the Hall of Heroes, Tower of Challenge, Temple of the God King, there are World Bosses, Raids, an active PvP Arena and so, so much more.
Trust me when I say you won’t be at a loss for things to do, that’s for sure.
King’s Raid has always been one of the games I’ve talked about in high regards, but after playing through extensively, I can safely say that I was correct in assuming this is one of the better mobile games currently available and I see why it’s as popular as it is.
Chapter 10 looks like it’s going to really shake up the story, and will no doubt be a chapter to remember.